James Bond Baddie Simulator

In this game, you become the head of an international crime syndicate. Your job is to hatch diabolical schemes that will bring the world's governments to their knees. You have literally thousands of different methods at your disposal, the number of combinations increasing according to your research capabilities, international contacts, wealth and so forth. You can hire scientists to help create incredible machines of mass destruction, recruit security experts who will train your own private armies and bribe government officials to leak top secret information. Naturally you can also find henchmen to aid your cause: you can go for cheap and nasty modern-day Bond villains or you can go for the ultra-deluxe Jaws or Oddjob models for extra security. As well as your employees, you will need to design impregnable Headquarters that will be pleasant for your employees, but also deadly to anyone trying to break in and disrupt your plans. Naturally, secret agents will be sent out by governments to stop you, but depending upon which country you pick on, not all secret agents will be terribly good. For example, if you were to pick upon a country such as Canada their secret service isn't that good, so their agents aren't going to be too difficult to stop. However, if you were to pick on a country like Russia or Israel they're going to send out some really dangerous people to disrupt your operation.
With regards to your designs of world domination it couldn't be simpler to work out the overall plan: you break the plan down into steps, and then determine what will be needed to achieve each step. For example, you want to destroy humanity so you need to get hold of nuclear weapons; to get hold of nuclear weapons you have to start stealing submarines that carry warheads; to find submarines you need spies and maybe some sort of satellite; to get a spy satellite you need to steal one... and so on. There are lots of different routes to your final goal, and it basically breaks the whole process down into a series of objectives rather than just a mad, random flurry of fighting. While you try to accomplish these objectives, you have other tasks to perform; these range from the grand (Playing the stock markets, buying commodities) to the menial (finding a decent bunch of cleaners for your HQ.)
Rather like Civilisation II, you are given a score as you progress through the game. As there are so many possible ways to play the game, it will have a great replay value: you can utilise different methods of world domination, employ different henchmen, build different HQs, and kill different secret agents who meddle with your plans.

